home *** CD-ROM | disk | FTP | other *** search
- Greetings.
-
- Well, I've got ALOT to say on the subject of a raycasting in this
- project. Brace yourself and read on..
-
- Let's start with Murray in response to Scott Matott's idea:
- > This sounds like THE idea to me! I like it very much. I haven't
- > seen this done on Amiga yet. Why not show off AMOS a little and do
- > it here? It would get the public responce we would like. Much
- > better than another Doom/Quake clone. But can we work together?
- > That part still makes me want to do a small game.
-
- Then Scott replied to a reply I had sent about his idea:
- > Haha things are actually better than expected, you see if you
- > are so close to completion of a Raycaster, than the list's toughest
- > job is behind it and the rest of us can concentrate on simplier
- > aspects of the code.
-
- That was the aim of one of my points originally. Why bother with any
- type of raycasting when I've almost got mine finished, and the idea
- of and of my current project (Cafe Engine) was concieved MANY MONTHS
- before this idea for a List game came along. I also stated that if I
- see that we can crank out some good demos and Giark is doing a fine
- job as head-of-staff, then I'll probably construct a level using my
- raycaster. I'm not decided on this, but read on..
-
- > I don't think I've ever seen this sort of idea implemented, it would
- > certainly play different than a traditional raycaster, and if all
- > we're going to do is just make one or a group of classic game clones
- > than, while the doing might be fun, the end result might not be much
- > to show the world, whereas to work tegether and produce something
- > that hasn't been seen before, well then we'd really have something
- > to show off our beloved Amigas with wouldn't we?
-
- Again, this was the intent for my project from the begining, to show
- that it CAN and WILL be done on both AMOS and the Amiga. The list
- game, however, will be a corporate effort, and will incorporate many
- varieties of levels. The two projects are different in some ways.
-
- Btw, for those of you that have forgotten, or haven't heard, my
- project is planned to be a TEam project, just a matter of when is the
- question. Probably when I have some demos ready and I have enlisted
- all the help I need, and I've gotten a page up on it.
-
- One more thing that Giark said:
- > Coding so far
- > Giark - Overall coordination, install script
- > Braneloc - Space Harrier clone stage
- > Garfield Benjamin - sideway shooter/scroller
-
- Put me down for a raycasting level. I'd like to donate coding and
- graphics, as I've decided in conjunction with my current project.
-
- > June 30 first submission deadline
- I'm not so sure about that deadline. If i DO decide to do a
- raycasting level, then I probably could have a demo (or the whole
- thing) ready by then or a little after.
-
- Branko also mentioned that all the details and everything should be
- put up on a Webpage. Obviously, since Giark is the leader now and
- everything is being organized, and he HAS some Webpages, it should be
- HIM to do all of the suggested (I'm sure you agree, don't you Giark?)
-
- To those that are curious, I still plan to continue working on my
- current projects (Cafe Engine and Eventuator, the 3D game that will
- use the engine) in conjunction WITH the List game. I can dontate some
- of my raycaster as a 3D level. More details on my Website when the
- pages have been uploaded on Friday night. Be looking!
-
- Adam Parrott, personal: parrotta@hotmail.com, work: parrottsoft@geocities.com
-
-